Title

Writer

Synopsis

Outline

  • Detailed outlines for individual episodes, including plot summaries, character interactions, and key moments.

  • Outlines may include descriptions of specific scenes, dialogue, and visual gags.

  • Helps writers and storyboard artists visualize the flow of each episode and ensure it aligns with the overall series direction.

Major Characters

Minor Characters

Storyboard Templates

  • Blank templates or guidelines for creating storyboards, which visually represent the sequence of shots and actions in an episode.

  • Provide space for artists to sketch out scenes, compose shots, and plan visual storytelling elements.

  • Include notes or instructions to guide the storyboard process and communicate the director's vision.

Art Style Guide

  • Establishes the visual style and aesthetic principles of the show, including character designs, backgrounds, color palettes, and animation techniques.

  • Provides examples and guidelines for artists to follow when creating new assets or animating scenes.

  • Helps maintain visual consistency across episodes and seasons.

Page Breakdown

  • Number each page sequentially.

  • Plan the pacing and layout of each page, including the number of panels per page.

Panel Descriptions

  • Describe each panel in detail, including what's happening, character actions, and any important visual elements.

  • Indicate panel transitions if necessary.

Dialogue

  • Write character dialogue for each panel, indicating which character is speaking.

  • Use speech bubbles or captions to convey dialogue, thoughts, or narration.

Character Actions Emotions

  • Describe characters' actions, movements, and facial expressions within panels.

  • Convey characters' emotions and reactions through dialogue and visual cues.

Humor and Tone

  • Capture the whimsical and humorous tone of the series, incorporating witty dialogue and absurd situations where appropriate.

  • Maintain a balance between humor and moments of sincerity or emotional depth.

Cliffhangers and Story Arcs

  • End each issue with a compelling cliffhanger or resolution that leaves readers eager for the next installment.

  • Consider the larger story arcs and character development across multiple issues or storylines.

Review and Revision

  • Review the script for coherence, pacing, and clarity.

  • Revise as necessary based on feedback from collaborators or editors.

Finalization:

  • Ensure the script is formatted correctly and ready for submission to the artist or editorial team.

  • Double-check for any spelling or grammar errors.

Acadia National Park is a place steeped in history and folklore, with stories dating back to the native Wabanaki people who first inhabited the area. Here are some examples of the folklore and mythology surrounding Acadia National Park:

1. The Legend of Mount Desert Island: According to legend, the god Gluskap created Mount Desert Island and the surrounding land in order to protect the Wabanaki people from the giant beasts that roamed the earth. Gluskap fought and defeated the giants, and the land became a safe haven for the Wabanaki people.

2. The Ghost Ship of Frenchman Bay: The waters around Acadia National Park are said to be haunted by the ghost of a 17th-century French warship. The ship was said to have been sunk by a British warship during a battle in Frenchman Bay, and the ghostly vessel can still be seen sailing the waters at night.

3. The Cursed Carriage Roads: The carriage roads that wind through Acadia National Park were built by philanthropist John D. Rockefeller Jr. in the early 20th century. Legend has it that Rockefeller angered the spirits of the land by disturbing the natural landscape, and that the carriage roads are cursed as a result.

4. The Legend of Thunder Hole: Thunder Hole is a popular tourist attraction in Acadia National Park, where waves crash against a narrow inlet, creating a loud booming sound. According to legend, Thunder Hole was created by the god Gluskap, who struck his spear against the rocks to warn the Wabanaki people of an approaching storm.

5. The Wabanaki Creation Myth: The Wabanaki people have their own creation myth, which tells the story of how the world was created by the creator, known as Gluskap. Gluskap created the earth, the animals, and the humans, and taught the humans how to live in harmony with the land.

These are just a few examples of the folklore and mythology surrounding Acadia National Park, which continue to inspire wonder and awe in visitors to this day.

Title: Sage Fish and Flower: The Ghost Ship of Frenchman Bay

Panel 1: Sage Fish and Flower are walking through Acadia National Park, admiring the natural beauty around them.

Sage Fish: "I love this place, Flower. The legends and stories that surround it are just as fascinating as the landscape."

Panel 2: Sage Fish and Flower come across an old sign that reads "Frenchman Bay."

Flower: "What's Frenchman Bay?"

Sage Fish: "It's said to be haunted by the ghost of a 17th-century French warship. Let's check it out."

Panel 3: Sage Fish and Flower arrive at Frenchman Bay, and Sage Fish points out a faint outline of a ship on the water.

Sage Fish: "Look, Flower! It's the ghost ship of Frenchman Bay!"

Panel 4: Suddenly, they hear a loud creaking noise, and the ghostly ship starts to move towards them.

Sage Fish: "We need to get out of here!"

Panel 5: As Sage Fish and Flower start to run away, they hear a voice calling out to them.

Voice: "Wait! Don't be afraid!"

Panel 6: The ghostly captain of the ship appears before them.

Captain: "I am the captain of the ghost ship. I have been searching for someone to help me break the curse that has trapped me and my crew here for centuries."

Panel 7: Sage Fish and Flower agree to help the captain break the curse.

Sage Fish: "What do we need to do?"

Captain: "We must find the source of the curse, a powerful artifact hidden in Acadia National Park."

Panel 8: Sage Fish and Flower venture into the park, searching for the artifact. They come across an old carriage road built by John D. Rockefeller Jr.

Flower: "This place feels strange. Like we're being watched."

Sage Fish: "It's said that these carriage roads are cursed. We need to be careful."

Panel 9: Sage Fish and Flower find the artifact, an ancient talisman hidden deep in the forest.

Sage Fish: "This must be it. Let's bring it back to the ghost ship."

Panel 10: Sage Fish and Flower return to the ghost ship and present the talisman to the captain.

Captain: "Thank you. With this, we can finally break the curse and move on to the afterlife."

Panel 11: The curse is broken, and the ghost ship disappears into the night sky.

Sage Fish: "Another mystery solved, Flower. We make a great team."

Flower: "We sure do, Sage Fish."

Panel 12: Sage Fish and Flower look out at the night sky, admiring the beauty of Acadia National Park.

Sage Fish: "This place will always be filled with stories and legends, Flower. And we'll be here to uncover them all."

End.