Title

Writer

Synopsis

Outline

  • Detailed outlines for individual episodes, including plot summaries, character interactions, and key moments.

  • Outlines may include descriptions of specific scenes, dialogue, and visual gags.

  • Helps writers and storyboard artists visualize the flow of each episode and ensure it aligns with the overall series direction.

Major Characters

Minor Characters

Storyboard Templates

  • Blank templates or guidelines for creating storyboards, which visually represent the sequence of shots and actions in an episode.

  • Provide space for artists to sketch out scenes, compose shots, and plan visual storytelling elements.

  • Include notes or instructions to guide the storyboard process and communicate the director's vision.

Art Style Guide

  • Establishes the visual style and aesthetic principles of the show, including character designs, backgrounds, color palettes, and animation techniques.

  • Provides examples and guidelines for artists to follow when creating new assets or animating scenes.

  • Helps maintain visual consistency across episodes and seasons.

Page Breakdown

  • Number each page sequentially.

  • Plan the pacing and layout of each page, including the number of panels per page.

Panel Descriptions

  • Describe each panel in detail, including what's happening, character actions, and any important visual elements.

  • Indicate panel transitions if necessary.

Dialogue

  • Write character dialogue for each panel, indicating which character is speaking.

  • Use speech bubbles or captions to convey dialogue, thoughts, or narration.

Character Actions Emotions

  • Describe characters' actions, movements, and facial expressions within panels.

  • Convey characters' emotions and reactions through dialogue and visual cues.

Humor and Tone

  • Capture the whimsical and humorous tone of the series, incorporating witty dialogue and absurd situations where appropriate.

  • Maintain a balance between humor and moments of sincerity or emotional depth.

Cliffhangers and Story Arcs

  • End each issue with a compelling cliffhanger or resolution that leaves readers eager for the next installment.

  • Consider the larger story arcs and character development across multiple issues or storylines.

Review and Revision

  • Review the script for coherence, pacing, and clarity.

  • Revise as necessary based on feedback from collaborators or editors.

Finalization:

  • Ensure the script is formatted correctly and ready for submission to the artist or editorial team.

  • Double-check for any spelling or grammar errors.

(Opening scene with atmospheric music playing)

Voiceover (SAGE FISH): "In the vast expanse of Big Bend, where the desert meets the sky, and whispers of legends linger in the shadows, we dive into the enigmatic tapestry of the Texan wilds. I'm Sage Fish, a detective with fins and a taste for mysteries, and I'm joined by my ethereal companion, Flower – a ghost with a perennial bloom atop their spectral head. Together, we're on a journey beyond the ordinary, where the echoes of Pancho Villa's ghost dance with the geological wonders, and the whispers of water nymphs guide us through the canyons. This is not just a detective story; it's a dance with the unknown, a waltz with folklore, and a serenade to the geology, flora, and fauna that guard the secrets of Big Bend. So, strap in, my friends, as we unravel the tales written in the rocks and danced in the shadows, seeking truth in the heart of this untam

Panel 1:

INT. SAGE FISH'S AQUARIUM - NIGHT

Caption: "Big Bend, Texas. A land of mystery, where legends echo through the canyons."

Panel 2:

SAGE FISH, a laid-back fish-human hybrid detective, lounges on his underwater recliner, watching a documentary on Big Bend.

Caption: "Sage Fish, the coolest sleuth under the sea."

Page 2:

Panel 1:

EXT. BIG BEND NATIONAL PARK - DAY

SAGE FISH and FLOWER, the ghostly friend with a flower on their head, surface in a pond near Big Bend.

Caption: "Sage and Flower emerge to solve the mystery of Big Bend."

Page 3:

Panel 1:

INT. SAGE FISH'S DETECTIVE OFFICE - DAY

SAGE FISH studies a file on Pancho Villa, connecting the dots between folklore and reality.

Caption: "Digging into the secrets, Sage unearths the legend of Pancho Villa."

Page 4:

Panel 1:

EXT. CHISOS MOUNTAINS - NIGHT

SAGE FISH and FLOWER examine the rocks, flora, and fauna, using geology to unravel the mystery.

Caption: "In the heart of Big Bend, they decipher clues hidden in the very earth."

Page 5:

Panel 1:

EXT. SANTA ELENA CANYON - DAY

SAGE FISH and FLOWER encounter three enchanting WATER NYMPHS.

Caption: "At Santa Elena Canyon, a seductive encounter beckons."

Page 6:

Panel 1:

INT. NYMPHS' UNDERWATER DEN - NIGHT

The WATER NYMPHS persuade SAGE FISH and FLOWER to join them in Austin's cult den through a hypnotic dance.

Caption: "Underwater allure leads to an invite to dance in Austin's secret cult den."

Page 7:

Panel 1:

EXT. SAN ANTONIO - DAY

SAGE FISH and FLOWER explore the Alamo, absorbing the historical context.

Caption: "Before dancing, they delve into the Alamo's secrets in San Antonio."

Page 8:

Panel 1:

INT. BIG BEND MOTEL - NIGHT

SAGE FISH and FLOWER, reflecting on the mystery, decide to unravel the final pieces in Acadia, Maine.

Caption: "The Alamo's echoes guide them north to Acadia, Maine."

Page 9-22:

A series of panels showcasing adventures in Acadia, Maine, with Scooby-Doo-style mysteries and Adventure Time-like encounters, all while maintaining a National Geographic for Kids vibe.

Page 22:

Panel 1:

EXT. ACADIA, MAINE - DAY

SAGE FISH and FLOWER, victorious, stand by the rugged cliffs of Acadia.

Caption: "Mysteries solved, adventures embraced. Sage and Flower, the dynamic duo, continues their quest."

End.

Certainly! Here are the adapted guidelines for a four-page comic assignment from National Geographic for Kids, featuring an adventurous and fun-filled exploration of Big Bend National Park, inspired by the styles of "Tintin," "Adventure Time," and "Scooby-Doo":

**Assignment Title:** "Mysteries and Marvels of Big Bend"

**Comic Theme:** Embark on an exciting journey through Big Bend National Park filled with adventure, mystery, and a touch of whimsy.

**Page 1: The Adventure Begins**

- Introduce the main characters: a group of young explorers, each with unique personalities.

- Start the comic with the gang embarking on a road trip to Big Bend National Park.

- Capture the essence of anticipation and camaraderie among the characters.

**Page 2: Quirky Discoveries and Oddities**

- Depict the gang stumbling upon unusual rock formations, hidden caves, and quirky wildlife.

- Infuse the scenes with playful interactions and humorous moments reminiscent of "Scooby-Doo."

- Use dynamic visuals and speech bubbles to enhance the sense of adventure.

**Page 3: Unraveling Mysteries**

- Introduce a mysterious riddle or legend tied to the park's history.

- Show the gang working together to solve clues and uncover hidden secrets.

- Incorporate "Tintin"-style action sequences and witty dialogue.

**Page 4: Grand Finale and Friendship**

- Culminate in an exciting discovery that ties back to the riddle or legend.

- Showcase a heartwarming moment of the gang reflecting on their adventure and forming lasting memories.

- Conclude with a lighthearted and hopeful note, leaving readers eager for more adventures.

**Art Style and Tone:**

- Embrace a vibrant and dynamic art style with bold colors and expressive character designs.

- Combine the whimsy of "Adventure Time," the investigative spirit of "Scooby-Doo," and the exploration of "Tintin."

- Infuse the comic with energy, humor, and a touch of fantasy.

**Educational and Recreational Elements:**

- Seamlessly weave educational tidbits about Big Bend's geology, flora, and fauna into the dialogue.

- Balance adventure with learning, providing factual information while keeping the story engaging.

- Foster a sense of curiosity and wonder about the natural world.

**Length and Format:**

- Craft a four-page comic with varying panel layouts for visual diversity.

- Opt for a slightly larger format to accommodate the whimsical art style.

- Ensure smooth transitions between panels for a fluid reading experience.

**Submission Guidelines:**

- Seek approval through initial sketches or storyboards before finalizing the artwork.

- Include an artist's statement discussing your creative choices and the inspiration behind the comic.

- Submit the final artwork digitally, ensuring high resolution (300 dpi) and a common format (JPEG or PNG).

**Deadline:**

- Submit the final artwork by [Insert Deadline].

**Note:**

These guidelines incorporate elements of adventure and mystery, inspired by the mentioned styles. Always refer to the specific instructions provided by National Geographic for Kids for accurate assignment details.

Certainly! Here are the expanded guidelines for a twelve-page comic assignment from National Geographic for Kids, featuring an adventurous and fun-filled exploration of Big Bend National Park, inspired by the styles of "Tintin," "Adventure Time," and "Scooby-Doo":

**Assignment Title:** "Mysteries and Marvels of Big Bend"

**Comic Theme:** Embark on an exciting journey through Big Bend National Park filled with adventure, mystery, and a touch of whimsy.

**Page 1-2: The Adventure Begins**

- Introduce the main characters: a diverse group of young explorers, each with unique personalities.

- Start the comic with the gang embarking on a road trip to Big Bend National Park.

- Capture the essence of anticipation and camaraderie among the characters as they set off on their adventure.

**Page 3-4: Quirky Discoveries and Oddities**

- Depict the gang stumbling upon unusual rock formations, hidden caves, quirky wildlife, and funny interactions.

- Embrace the lightheartedness of "Scooby-Doo" as they encounter unexpected challenges and comical situations.

**Page 5-6: Unraveling Mysteries**

- Introduce a mysterious riddle or legend tied to the park's history, which leads them to explore deeper.

- Show the gang collaborating to solve clues, using teamwork and creative thinking.

- Incorporate "Tintin"-style action sequences, witty dialogue, and moments of suspense.

**Page 7-8: Adventure Takes a Turn**

- Raise the stakes as the gang faces unexpected twists and obstacles while getting closer to solving the mystery.

- Infuse the comic with elements of surprise, showcasing the characters' determination and resourcefulness.

**Page 9-10: Grand Discovery**

- Culminate in a thrilling revelation that ties back to the riddle or legend, with a mix of excitement and awe.

- Highlight the characters' growth and development as they confront challenges and work together.

**Page 11-12: Reflection and Friendship**

- Conclude the comic with a heartwarming reflection on the adventure's lessons and experiences.

- Showcase a moment of bonding among the characters as they share their favorite memories from the journey.

- End with a sense of accomplishment, leaving readers with a positive and inspiring message.

**Art Style and Tone:**

- Embrace a vibrant and dynamic art style with bold colors, expressive characters, and detailed environments.

- Balance the whimsy of "Adventure Time," the investigative spirit of "Scooby-Doo," and the exploration of "Tintin."

- Infuse the comic with energy, humor, and a touch of fantasy.

**Educational and Recreational Elements:**

- Seamlessly weave educational tidbits about Big Bend's geology, flora, and fauna into the dialogue.

- Balance adventure with learning, providing factual information while keeping the story engaging.

- Foster a sense of curiosity and wonder about the natural world.

**Length and Format:**

- Create a twelve-page comic with varying panel layouts for visual diversity and pacing.

- Opt for a slightly larger format to accommodate the whimsical art style.

- Ensure smooth transitions between panels for a fluid reading experience.

**Submission Guidelines:**

- Seek approval through initial sketches or storyboards before finalizing the artwork.

- Include an artist's statement discussing your creative choices and the inspiration behind the comic.

- Submit the final artwork digitally, ensuring high resolution (300 dpi) and a common format (JPEG or PNG).

**Deadline:**

- Submit the final artwork by [Insert Deadline].

**Note:**

These guidelines expand on the adventure and mystery theme while incorporating inspiration from the mentioned styles. Always refer to the specific instructions provided by National Geographic for Kids for accurate assignment details.

Big Bend National Park is located in southwestern Texas, and is known for its rugged landscapes, diverse wildlife, and rich cultural history. The park is also home to a number of myths and legends that have been passed down through generations.

One such legend is that of the Marfa Lights, mysterious orbs of light that are said to appear in the desert outside the park. Some believe that the lights are the spirits of Native American warriors or Spanish conquistadors who died in battle, while others attribute them to natural phenomena such as atmospheric gases or reflections.

Another legend involves the Chisos Mountains, a range that runs through the park. According to some accounts, the mountains were once the site of a battle between good and evil spirits, with the good spirits ultimately triumphing and leaving behind a sacred place of healing and spiritual renewal.

In addition to these myths and legends, Big Bend National Park is also home to a number of important cultural sites and artifacts. These include ancient rock art created by indigenous peoples, as well as historic buildings and ruins that date back to the Spanish colonial era.

Overall, the myths and lore surrounding Big Bend National Park are a testament to the park's rich cultural history and natural beauty, and continue to inspire wonder and awe in visitors to this day.

Panch Via was a legendary bandit and outlaw who roamed the Southwest in the late 1800s, and is said to have hidden treasure throughout the region, including in Big Bend National Park.

According to legend, Panch Via was a Robin Hood-like figure who stole from the rich and gave to the poor, and was known for his daring heists and narrow escapes from the law. He was said to have hidden his treasure in remote locations throughout the region, including in the rugged landscapes of Big Bend National Park.

One story tells of a group of treasure hunters who ventured into the park in search of Panch Via's loot. After days of searching, they stumbled upon an old cave deep in the desert, and were shocked to find a hidden cache of gold and silver inside.

As they were preparing to leave with their newfound riches, they heard a ghostly voice warning them to leave the treasure behind, lest they suffer Panch Via's curse. Terrified, the treasure hunters quickly abandoned the loot and fled the cave, never to return.

Today, the legend of Panch Via and his hidden treasure continue to fascinate visitors to Big Bend National Park, and inspire adventurous souls to venture into the park's remote and rugged landscapes in search of riches and adventure.

Title: Sagefish and Flower: The Curse of Panch Via's Treasure

Panel 1: Sagefish and Flower are standing outside the entrance to a dark and foreboding cave in the heart of Big Bend National Park.

Sagefish: "According to legend, this is where Panch Via hid his treasure."

Flower: "I don't like the feel of this place, Sagefish. It gives me the creeps."

Panel 2: As they enter the cave, the air grows cold and damp. The walls are lined with stalactites and stalagmites, and eerie shadows dance across the walls.

Sagefish: "Stay close, Flower. We don't know what we might find in here."

Flower: "I'm right behind you, Sagefish."

Panel 3: Suddenly, they hear a strange noise in the distance. It sounds like the whispering of ghostly voices, echoing through the cavern.

Sagefish: "Did you hear that, Flower?"

Flower: "I did. I don't like this, Sagefish. Let's get out of here."

Panel 4: But before they can leave, they hear the sound of footsteps echoing through the cave. As they turn to investigate, they see a shadowy figure emerging from the darkness.

Sagefish: "Who's there?"

Panel 5: As the figure steps into the light, Sagefish and Flower realize with horror that it is the ghost of Panch Via himself, clutching a sword in his spectral hand.

Panch Via: "You dare to disturb my treasure? You will pay the price!"

Panel 6: Sagefish and Flower run for their lives, chased by the vengeful ghost of Panch Via. As they reach the entrance to the cave, they see a strange inscription etched into the stone.

Sagefish: "Look, Flower! The curse of Panch Via's treasure!"

Panel 7: Suddenly, the ground begins to shake, and a deep rumbling noise fills the air. Sagefish and Flower look up to see a giant boulder hurtling towards them.

Sagefish: "We have to get out of here, Flower!"

Panel 8: With a burst of speed, Sagefish and Flower make it out of the cave just in time, as the boulder crashes down behind them.

Sagefish: "That was too close. We're lucky to be alive."

Flower: "I think we learned our lesson, Sagefish. Some treasures are better left undiscovered."

The end.